Jack Fisher

I recently graduated from the University of California, Irvine with a Bachelor of Science degree in Game Design and Interactive Media. I have experience working in Unity, Blender, Unreal Engine, and Autodesk Maya. I have managed social media accounts. I also have experience programming in C++ and C#.

Animation Portfolio

Here you will find my 3D animations. I have been told that I have an innate feeling for weight and movement.


VFX Portfolio

Here you'll find a lot of my work in particle systems, video games, and short films. (Not limited to Unity)


Game Design Documents

Here you'll find my game design concepts and documents. Ranging from hero designs for Overwatch to level designs for my own projects.


Itch.io

Here you can find some of my game jam projects and other game projects.


LinkedIn

Connect with me on LinkedI!

About Me

I'm just a guy who is very passionate about games and has had my eyes set on being a game developer for the majority of my life. I've worked hard at learning all I possibly can. I'm a fast learner, a hard worker, and a very personable person. I'm so passionate about being a game developer that I started to take college-level classes in high school, which netted me several AA degrees in Game Design, Game Animation, and Game Programming. I am now a graduate of UCI with a BS in Game Design and Interactive Media. A professor of mine once told me that people in the games industry want to work with "cool people." I love that ideology, just a group of cool people coming together to make some cool stuff. For the past few
years, a team and I have participated in several game jams, allowing us to present our game in person at Blizzard Entertainment! It was a wonderful opportunity, and I met a ton of really cool people. I have a lot of hobbies, such as playing the banjo, accordion, and piano. I also like video VFX and video editing in my free time.